Merhaba kendim oyun yapıyorum ve oyunda ekledigim şeylerde varmı hataa diye paket yapmaya çalıştıgımda bu hatayı aılıyorum
normalde 4.25 surumunde çalışıyodum ama su an 4.27 ye geçtim ve bu hatayı alıyorum
ATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UE4 Oyun İçi obje\GAMES 4.27\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building GAMES...
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30153 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in GAMES.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 4 processes...
UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: derleyici ara dosyas� a��lam�yor: 'D:\UE4 Oyun ����i obje\GAMES 4.27\Intermediate\Build\Win64\GAMES\Development\Core\SharedPCH.Core.h.pch': No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 6,2817272s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicLibrary+UE_4.27\UBT-GAMES-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
sizce sorun neyedn kaynaklı olabilir
normalde 4.25 surumunde çalışıyodum ama su an 4.27 ye geçtim ve bu hatayı alıyorum
ATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UE4 Oyun İçi obje\GAMES 4.27\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building GAMES...
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30153 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in GAMES.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 4 processes...
UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: derleyici ara dosyas� a��lam�yor: 'D:\UE4 Oyun ����i obje\GAMES 4.27\Intermediate\Build\Win64\GAMES\Development\Core\SharedPCH.Core.h.pch': No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 6,2817272s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicLibrary+UE_4.27\UBT-GAMES-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
sizce sorun neyedn kaynaklı olabilir