Merhabalar, windows 64 package yaparken şu hata ile karşılaşıyorum ;
Kod:
Cook: LogWindows:Error: begin: stack for UAT
Cook: LogWindows:Error: === Critical error: ===
Cook: LogWindows:Error:
Cook: LogWindows:Error: Fatal error!
Cook: LogWindows:Error:
Cook: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x2fd62feb
Cook: LogWindows:Error:
Cook: LogWindows:Error: VCRUNTIME140.dll!0x0000000077F7C45D
Cook: LogWindows:Error: UE4Editor-Core.dll!FLargeMemoryWriter::Serialize() [g:\unrealengine 4.16.3\engine\source\runtime\core\private\serialization\largememorywriter.cpp:44]
Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerSave::operator<<() [g:\unrealengine 4.16.3\engine\source\runtime\coreuobject\private\uobject\linkersave.cpp:252]
Cook: LogWindows:Error: UE4Editor-ShaderCore.dll!operator<<() [g:\unrealengine 4.16.3\engine\source\runtime\shadercore\private\shader.cpp:270]
Cook: LogWindows:Error: UE4Editor-Engine.dll!TShaderMap<FMeshMaterialShaderType>::SerializeInline() [g:\unrealengine 4.16.3\engine\source\runtime\shadercore\public\shader.h:1645]
Cook: LogWindows:Error: UE4Editor-Engine.dll!FMaterialShaderMap::Serialize() [g:\unrealengine 4.16.3\engine\source\runtime\engine\private\materials\materialshader.cpp:2094]
Cook: LogWindows:Error: UE4Editor-Engine.dll!FMaterial::SerializeInlineShaderMap() [g:\unrealengine 4.16.3\engine\source\runtime\engine\private\materials\materialshared.cpp:717]
Cook: LogWindows:Error: UE4Editor-Engine.dll!SerializeInlineShaderMaps() [g:\unrealengine 4.16.3\engine\source\runtime\engine\private\materials\material.cpp:565]
Cook: LogWindows:Error: UE4Editor-Engine.dll!UMaterialInstance::Serialize() [g:\unrealengine 4.16.3\engine\source\runtime\engine\private\materials\materialinstance.cpp:1957]