Herkese selam , Ue4 ün mac te çalıştığını biliyoruz. Yeni bir mac almayı düşünüyorum acaba Ue4 ün mac ve windows taki farklılıkları avantajları ve dezavantajları hakkında yorum yapabilecek arkadaş varsa sevinirim . İyi çalışmalar
Parsing headers for SlateViewer
Using binned.
[2016.09.13-17.24.43:284][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'PakFile' because the file '/home/atalar/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2016.09.13-17.24.43:284][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'SandboxFile' because the file '/home/atalar/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2016.09.13-17.24.43:284][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'StreamingFile' because the file '/home/atalar/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2016.09.13-17.24.43:284][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'NetworkFile' because the file '/home/atalar/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2016.09.13-17.24.43:284][ 0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[1/2] Compile Module.ImageWrapper.cpp
ThirdParty/libJPG/jpgd.cpp(569,51) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,66) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,81) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,96) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,111) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,126) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,141) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,156) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,171) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,186) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,202) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,218) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,234) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,250) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
ThirdParty/libJPG/jpgd.cpp(569,266) : error: shifting a negative signed value is undefined [-Werror,-Wshift-negative-value]
static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
~~~~^
15 errors generated.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /home/atalar/UnrealEngine/Engine/Binaries/Linux/SlateViewer
Cumulative action seconds (8 processors): 0,00 building projects, 1,22 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
UBT execution time: 4,64 seconds
Makefile:326: recipe for target 'SlateViewer' failed
make: *** [SlateViewer] Error 5
Kısa bir süre kullanma fırsatım oldu. Tavsiyem eğer sadece Unreal Engine için almayı düşünüyorsan kesinlikle tercih etmemen yönünde. Çünkü performans ve fiyat olarak karşılaştırdığın zaman seni memnun etmeyecektir. i7 16GB Ram 256 GB SSD GTX 960M olan bir bilgisayarı 3000-3500 civarı alabilirken. Mac'te bu ayarda bir bilgisayarı 10-12 bin civarı bulabilirsin.Cegerxwin' Alıntı:Herkese selam , Ue4 ün mac te çalıştığını biliyoruz. Yeni bir mac almayı düşünüyorum acaba Ue4 ün mac ve windows taki farklılıkları avantajları ve dezavantajları hakkında yorum yapabilecek arkadaş varsa sevinirim . İyi çalışmalar
Unreal Engine Türkiye topluluğunun çalışmasını sağlamak için isteğe bağlı olarak çerezleri kullanmaktayız.