mcYaralı

Üye
26 Ara 2018
158
3
18
Arkadaşlar proje paket edilmiyor bir bakar mısınız?

Kod:
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   SavedPackage=4340
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved 
as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.097524s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=151.837475
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=1234.501255
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=2.174579
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=4234
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.555345
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=4233
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=1
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=3100
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=165.543578
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=4340
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=179.426585
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=159.099303
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=1.636119
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.014865
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.072907
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.003921
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=1.619477
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=2.659031
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=2.057510
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.012847
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=5609.383780
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=426.131007
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=60.355482
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=365.767453
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.933618
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=363.406491
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=162.582196
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=180.650256
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=15.703612
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.246966
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.007633
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.105348
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000194
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000026
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits  =     12120
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets     =     12241
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalHitPct   =  0.990115
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalHitPct   =  0.884405
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedHitPct  =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherHitPct   =  0.105710
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MissPct       =  0.009885
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            50.82                   0.00             0       4579.39
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  6.66                   6.66           100         88.97
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                3.58                   3.58             0        448.66
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      2.84                   2.84             0        177.24
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               2.77                   2.77             0         88.98
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    1.49                   1.49             0          2.04
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.68                   0.68             0          0.74
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.63                   0.63             0         70.03
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.04                   0.04             0          5.51
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.01                   0.01             0         39.69
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.Convert Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Add Returned Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Check Return Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Set New Convert Item.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe1'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe2'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Convert Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Row L'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertWidget.BP_ConvertWidget_C:Create Convert Inventory Slots.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertContainer.BP_ConvertContainer_C:ExecuteUbergraph_BP_ConvertContainer.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOnline: Warning: STEAM: Steam API disabled!
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_MasterResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_MasterResourceFoliageComponent.Default__BP_MasterResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_InteractableResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent.Default__BP_InteractableResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/SurvivalGameKit/Blueprints/SaveSystem/BP_InventorySaveSystem.BP_InventorySaveSystem_C:InstancedStaticMesh_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] Default value for  In Font Info Outline Settings  on  Set Font  has changed and this asset is from a version that may have had incorrect default value information - verify and resave
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] [0095,97] Compile of BP_InventorySlot successful, but with 1 Warning(s) [in 8.380 ms] (/Game/SurvivalGameKit/Blueprints/HUD/BP_InventorySlot.BP_InventorySlot)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Mask.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Image.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Pr
ojects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_WoodResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_WoodResourceFoliageComponent.Default__BP_WoodResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\MI_River_Blend_Rock.uasset: Failed to compile Material Instance with Base M_River_Blend_Master for platform PCD3D_SM4, Default Material will be used in
game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\M_River_Blend_Master.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StoneResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StoneResourceFoliageComponent.Default__BP_StoneResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StickResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StickResourceFoliageComponent.Default__BP_StickResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_ADS_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Up_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Right_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Left_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Down_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam:EdGraph_0.K2Node_FunctionEntry_29' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 16 error(s), 181 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  365.92 seconds
UATHelper: Packaging (Windows (64-bit)): Took 435,8000834s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Enes Talha Ergin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+ENGINE+PROJELERIM+4.20.1+UE_4.20\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.025739 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
 
mcYaralı' Alıntı:
Arkadaşlar proje paket edilmiyor bir bakar mısınız?

Kod:
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   SavedPackage=4340
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved 
as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.097524s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=151.837475
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=1234.501255
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=2.174579
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=4234
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.555345
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=4233
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=1
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=3100
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=165.543578
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=4340
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=179.426585
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=159.099303
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=1.636119
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.014865
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.072907
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.003921
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=1.619477
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=2.659031
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=2.057510
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.012847
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=5609.383780
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=426.131007
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=60.355482
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=365.767453
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.933618
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=363.406491
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=162.582196
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=180.650256
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=15.703612
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.246966
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.007633
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.105348
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000194
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000026
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits  =     12120
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets     =     12241
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalHitPct   =  0.990115
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalHitPct   =  0.884405
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedHitPct  =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherHitPct   =  0.105710
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MissPct       =  0.009885
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            50.82                   0.00             0       4579.39
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  6.66                   6.66           100         88.97
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                3.58                   3.58             0        448.66
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      2.84                   2.84             0        177.24
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               2.77                   2.77             0         88.98
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    1.49                   1.49             0          2.04
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.68                   0.68             0          0.74
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.63                   0.63             0         70.03
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.04                   0.04             0          5.51
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.01                   0.01             0         39.69
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.Convert Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Add Returned Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Check Return Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Set New Convert Item.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe1'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe2'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Convert Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Row L'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertWidget.BP_ConvertWidget_C:Create Convert Inventory Slots.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertContainer.BP_ConvertContainer_C:ExecuteUbergraph_BP_ConvertContainer.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOnline: Warning: STEAM: Steam API disabled!
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_MasterResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_MasterResourceFoliageComponent.Default__BP_MasterResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_InteractableResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent.Default__BP_InteractableResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/SurvivalGameKit/Blueprints/SaveSystem/BP_InventorySaveSystem.BP_InventorySaveSystem_C:InstancedStaticMesh_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] Default value for  In Font Info Outline Settings  on  Set Font  has changed and this asset is from a version that may have had incorrect default value information - verify and resave
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] [0095,97] Compile of BP_InventorySlot successful, but with 1 Warning(s) [in 8.380 ms] (/Game/SurvivalGameKit/Blueprints/HUD/BP_InventorySlot.BP_InventorySlot)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Mask.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Image.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Pr
ojects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_WoodResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_WoodResourceFoliageComponent.Default__BP_WoodResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\MI_River_Blend_Rock.uasset: Failed to compile Material Instance with Base M_River_Blend_Master for platform PCD3D_SM4, Default Material will be used in
game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\M_River_Blend_Master.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StoneResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StoneResourceFoliageComponent.Default__BP_StoneResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StickResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StickResourceFoliageComponent.Default__BP_StickResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_ADS_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Up_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Right_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Left_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Down_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam:EdGraph_0.K2Node_FunctionEntry_29' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 16 error(s), 181 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  365.92 seconds
UATHelper: Packaging (Windows (64-bit)): Took 435,8000834s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Enes Talha Ergin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+ENGINE+PROJELERIM+4.20.1+UE_4.20\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.025739 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

Merhaba projenizde  structure inceleyin structure ‘de hata var gözüküyor bu yüzden projenizi çıkaramıyorsunuz.
Kontrol edin:
 
Mr.jack' Alıntı:
mcYaralı' Alıntı:
Arkadaşlar proje paket edilmiyor bir bakar mısınız?

Kod:
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   SavedPackage=4340
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved 
as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
PackagingResults: Warning: /Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Meshes/SM_Heather_Mesh_Clumps2_WorldPopulate imported Serialize:/Game/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind, but it was never saved as an export.
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.097524s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=151.837475
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=1234.501255
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=2.174579
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=4234
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.555345
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=4233
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=1
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=3100
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=165.543578
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=4340
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=179.426585
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=159.099303
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=1.636119
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.014865
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.072907
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.003921
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=1.619477
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=2.659031
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=2.057510
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.012847
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=5609.383780
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=426.131007
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=60.355482
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=365.767453
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.933618
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=363.406491
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=162.582196
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=180.650256
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=15.703612
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.246966
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.007633
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.105348
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000194
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000026
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits  =     12120
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets     =     12241
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalHitPct   =  0.990115
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalHitPct   =  0.884405
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedHitPct  =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherHitPct   =  0.105710
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MissPct       =  0.009885
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            50.82                   0.00             0       4579.39
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  6.66                   6.66           100         88.97
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                3.58                   3.58             0        448.66
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      2.84                   2.84             0        177.24
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               2.77                   2.77             0         88.98
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    1.49                   1.49             0          2.04
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.68                   0.68             0          0.74
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.63                   0.63             0         70.03
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.04                   0.04             0          5.51
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.01                   0.01             0         39.69
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.Convert Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions.BP_InventoryFunctions_C:Convert Data.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Add Returned Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Check Return Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Set New Convert Item.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe1'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Times.CallFunc_Convert_Check_Convert_Recipe2'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Convert Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.Row L'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Convert Check.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent.BP_ConvertInventoryComponent_C:Update Convert Items.CallFunc_Convert_Check_Convert_Recipe'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertWidget.BP_ConvertWidget_C:Create Convert Inventory Slots.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/SurvivalGameKit/Blueprints/HUD/BP_ConvertContainer.BP_ConvertContainer_C:ExecuteUbergraph_BP_ConvertContainer.CallFunc_Convert_Data_Convert_Data'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOnline: Warning: STEAM: Steam API disabled!
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_MasterResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_MasterResourceFoliageComponent.Default__BP_MasterResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_InteractableResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent.Default__BP_InteractableResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/SurvivalGameKit/Blueprints/SaveSystem/BP_InventorySaveSystem.BP_InventorySaveSystem_C:InstancedStaticMesh_GEN_VARIABLE because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] Default value for  In Font Info Outline Settings  on  Set Font  has changed and this asset is from a version that may have had incorrect default value information - verify and resave
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: [Compiler BP_InventorySlot] [0095,97] Compile of BP_InventorySlot successful, but with 1 Warning(s) [in 8.380 ms] (/Game/SurvivalGameKit/Blueprints/HUD/BP_InventorySlot.BP_InventorySlot)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Mask.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSubstanceCore: Warning: Failed to find Image Input UAsset for - Custom Decal Image.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '../../../../../Documents/Unreal Projects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading ../../../../../Documents/Unreal Pr
ojects/InexorableForest/Content/Survival_01/DemoContent/Meshes/TemplateFloor.uasset.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial': Can't find file for asset '/Game/Survival_01/DemoContent/Geometry/Meshes/CubeMaterial' while loading NULL.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_WoodResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_WoodResourceFoliageComponent.Default__BP_WoodResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\MI_River_Blend_Rock.uasset: Failed to compile Material Instance with Base M_River_Blend_Master for platform PCD3D_SM4, Default Material will be used in
game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogMaterial: Warning: D:\UNREAL ENGINE PROJELERIM\Documents\Unreal Projects\InexorableForest\Content\Nature\UltimateRiverTool\Materials\Blend_Rocks\M_River_Blend_Master.uasset: Failed to compile Material for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StoneResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StoneResourceFoliageComponent.Default__BP_StoneResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer BP_StickResourceFoliageComponent_C /Game/SurvivalGameKit/Blueprints/FoilageComponents/BP_StickResourceFoliageComponent.Default__BP_StickResourceFoliageComponent_C because its class does not exist
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation P1911_ADS_Fire - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Up_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Right_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation RightDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftUp_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation LeftDown_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Left_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogAnimation: Warning: Animation Down_Pistol - Invalid additive animation base animation (Center_Pistol)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:EdGraph_0.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_10657' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_19069' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_23382' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_CallFunction_4248' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_FunctionEntry_11' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_1' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_131' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_181' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_232' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_WallSconce.Blueprint_WallSconce:UserConstructionScript.K2Node_VariableGet_44' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogBlueprint: Warning: Node '/Game/StarterContent/Blueprints/Blueprint_Effect_Steam.Blueprint_Effect_Steam:EdGraph_0.K2Node_FunctionEntry_29' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 16 error(s), 181 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  365.92 seconds
UATHelper: Packaging (Windows (64-bit)): Took 435,8000834s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Enes Talha Ergin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+ENGINE+PROJELERIM+4.20.1+UE_4.20\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.025739 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

Merhaba projenizde  structure inceleyin structure ‘de hata var gözüküyor bu yüzden projenizi çıkaramıyorsunuz.
Kontrol edin:

Baya baktım ama hata gözükmüyor yani herşey normal gözüküyor ama hata nerde bilmiyorum
 
Sırası ile aşağıda vermiş olduğum blueprint inceleyin sorunlarınız burada gözüküyor.
SurvivalGameKit/Blueprints/Other/Libraries/BP_InventoryFunctions
SurvivalGameKit/Blueprints/Components/BP_ConvertInventoryComponent
SurvivalGameKit/Blueprints/HUD/BP_ConvertWidget
SurvivalGameKit/Blueprints/SaveSystem/BP_InventorySaveSystem
SurvivalGameKit/Blueprints/FoilageComponents/BP_InteractableResourceFoliageComponent
SurvivalGameKit/Blueprints/HUD/BP_InventorySlot
 
Merhabalar, öncelikle yorumlara ek olarak ilk hatanız bilinmeyen structure hatası yani büyük ihtimalle referansları varken silmişsiniz veya structureları tekrar compile etmelisiniz. Diğer hatanız yolun asset isminin ve yolun uzun olması. 

filename is too long: D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset


Structure sorununuz düzelmiyorsa boş bir projeye migrate etmenizi öneririm.

Migrate Nasıl Yapılır?
 
Ozzy' Alıntı:
Merhabalar, öncelikle yorumlara ek olarak ilk hatanız bilinmeyen structure hatası yani büyük ihtimalle referansları varken silmişsiniz veya structureları tekrar compile etmelisiniz. Diğer hatanız yolun asset isminin ve yolun uzun olması. 

filename is too long: D:/UNREAL ENGINE PROJELERIM/Documents/Unreal Projects/InexorableForest/Saved/Cooked/WindowsNoEditor/InexorableForest/Content/Packs/OWCampingPack/Maps/ExampleMapAssets/Materials/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset


Structure sorununuz düzelmiyorsa boş bir projeye migrate etmenizi öneririm.

Migrate Nasıl Yapılır?

Hiçbir struct u silmedim ama compile ediyim.


Arkadaşlar ben olayını anlamadım. Hiçbir hata gözükmüyor lakin nasıl oluyorsa hata diyor paket etmeye çalışınca. Bu konuda bilgili biri varsa skype, Discord üzerinden görüşebilir miyiz?
 
mcYaralı' Alıntı:
Ozzy' Alıntı:
Merhabalar, öncelikle yorumlara ek olarak ilk hatanız bilinmeyen structure hatası yani büyük ihtimalle referansları varken silmişsiniz veya structureları tekrar compile etmelisiniz. Diğer hatanız yolun asset isminin ve yolun uzun olması. 



Structure sorununuz düzelmiyorsa boş bir projeye migrate etmenizi öneririm.

Migrate Nasıl Yapılır?

Hiçbir struct u silmedim ama compile ediyim.


Arkadaşlar ben olayını anlamadım. Hiçbir hata gözükmüyor lakin nasıl oluyorsa hata diyor paket etmeye çalışınca. Bu konuda bilgili biri varsa skype, Discord üzerinden görüşebilir miyiz?


Forum Üzerinde bağlantı yasak fakat bilgilerinizi özelden yazarsanız size yardımcı olacağım.
 
Mr.jack' Alıntı:
mcYaralı' Alıntı:
Hiçbir struct u silmedim ama compile ediyim.


Arkadaşlar ben olayını anlamadım. Hiçbir hata gözükmüyor lakin nasıl oluyorsa hata diyor paket etmeye çalışınca. Bu konuda bilgili biri varsa skype, Discord üzerinden görüşebilir miyiz?


Forum Üzerinde bağlantı yasak fakat bilgilerinizi özelden yazarsanız size yardımcı olacağım.


Ben size özelden yazdım ama halen dönüş olmadı.