Arkadaşlar hepinize merhaba.
Proje oyunumu blueprintte oluşturdum. Hevesle paketlemeye geçtiğimde bir süre sonra aşağıdaki hatayı almaktayım.
Unreal engine 4.27 sürümüm. Visual Studio ve oyun için gereksinim olan programları da yüklemiştim. C++ ile ilgili hiçbir bilgim yok. Ne yapmam gerekiyor?
================================================
UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 102,8498572s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDoorsProject Win64 Shipping -Project="C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" "C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" -NoUBTMakefiles -remoteini
="C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject " -skipdeploy -Manifest="C:\Users\catdo\Documents\Unreal Projects\TheDoorsProject\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT- TheDoorsProject -Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)): Parsing headers for TheDoorsProject
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" "C:\Users\catdo\Documents\Unreal Projects\TheDoorsProject\Intermediate\Build\Win64\ TheDoorsProject \Shipping\ TheDoorsProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended
-WarningsAsErrors -abslog="C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UHT- TheDoorsProject -Win64-Shipping.txt" -installed
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig....
UATHelper: Packaging (Windows (64-bit)): C:/Users/catdo/Documents/Unreal Projects/ TheDoorsProject/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/NewMenuwidgets__pf1885404050.h(77) : Error: Member variable declaration: 'bpv__Location__pf' cannot be defined in 'NewMenuwidgets_C__pf1885404050' as it is already defined in scope
'Class /Script/NativizedAssets.NewMenuwidgets_C__pf1885404050' (shadowing is not allowed)
UATHelper: Packaging (Windows (64-bit)): Took 21,596293s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-TheDoorsProject-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Bu arada projedeki intermediate ve save dosyalarını silip deneme de yaptım. Ancak işe yaramadı. Zaten sildikten hemen sonra paketlemeye geçtiğimde yeniden o dosyaları klasörde kendisinin oluşturduğunu gördüm.
Proje oyunumu blueprintte oluşturdum. Hevesle paketlemeye geçtiğimde bir süre sonra aşağıdaki hatayı almaktayım.
Unreal engine 4.27 sürümüm. Visual Studio ve oyun için gereksinim olan programları da yüklemiştim. C++ ile ilgili hiçbir bilgim yok. Ne yapmam gerekiyor?
================================================
UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 102,8498572s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDoorsProject Win64 Shipping -Project="C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" "C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" -NoUBTMakefiles -remoteini
="C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject " -skipdeploy -Manifest="C:\Users\catdo\Documents\Unreal Projects\TheDoorsProject\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT- TheDoorsProject -Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)): Parsing headers for TheDoorsProject
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject" "C:\Users\catdo\Documents\Unreal Projects\TheDoorsProject\Intermediate\Build\Win64\ TheDoorsProject \Shipping\ TheDoorsProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended
-WarningsAsErrors -abslog="C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UHT- TheDoorsProject -Win64-Shipping.txt" -installed
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig....
UATHelper: Packaging (Windows (64-bit)): C:/Users/catdo/Documents/Unreal Projects/ TheDoorsProject/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/NewMenuwidgets__pf1885404050.h(77) : Error: Member variable declaration: 'bpv__Location__pf' cannot be defined in 'NewMenuwidgets_C__pf1885404050' as it is already defined in scope
'Class /Script/NativizedAssets.NewMenuwidgets_C__pf1885404050' (shadowing is not allowed)
UATHelper: Packaging (Windows (64-bit)): Took 21,596293s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-TheDoorsProject-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Bu arada projedeki intermediate ve save dosyalarını silip deneme de yaptım. Ancak işe yaramadı. Zaten sildikten hemen sonra paketlemeye geçtiğimde yeniden o dosyaları klasörde kendisinin oluşturduğunu gördüm.