Santino

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26 Kas 2022
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Mimariye yönelik çalışma yapmak istiyorum. 3DS Max üzerinden Datashimith ile aktarım yapıyorum built sonrası package Project çok defasında paketleme sorunu bi şekilde o aşamayıda atladım ancak 2 farklı projede hata vermeden paketleme işlemi sonrasında boş proje çıkıyor ekran görüntüsünde ki gibi 


Aslında projede basit bi duvar pencere boşluğu vs var hatta default olarak gelen zemini dahi sildim ancak paket proje içinde standart gelen zemin var sadece

 
1-) project settings-> Maps & modes -> Game default map ==>> Tasarımı yaptığın haritanın ismini seç. Sanırım ismi Main sende.
2-) project settings-> Packaging -> Packaging başlığı altındaki advanced i genişlet-> Cook everything on the project content directory ==>> tik varsa tiki kaldır.
3-)  project settings-> Packaging -> Packaging başlığı altındaki advanced i genişlet-> List of maps to include  in a package build'i genişlet ==>> Listeye Add Element diyerek tasarımı yaptığın haritayı ekle.

2. ve 3. adım şart değil ama paket boyutunu küçültür ve sadece tasarımı yaptığın haritayı paketler. 1. adım ise asıl sorununun çözümü gibi. Oyun açılınca editör ayarlarda başka harita açılıyor olabilir ama ayarları görmeden kesin bu diyemiyorum.
 
  • Beğen
Tepkiler: ardabaglar
İlginize çok teşekkürler. ArchiCAD ile DataShimith bağlantı yapıyorum Play yapınca herşey normal Build yapıyorum ( Build All Levels yapmak yeterli sanırım) Proje paketleme yapmak istediğimde şununla karşılaşıyorum. Basit bir proje yapsam sonuç görsem ilerleyeyim ama hep bi yerde takılıyorum devamlı aldığım sorun.

Kod:
LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Kiptas/Kiptas/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Kiptas/Kiptas/Kiptas.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58177  -project="D:/Kiptas/Kiptas/Kiptas.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="D:/Kiptas/Kiptas/Kiptas.uproject"  -unrealexe="D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/Kiptas
" -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/Kiptas/Kiptas/Kiptas.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58177 -project=D:/Kiptas/Kiptas/Kiptas.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Kiptas/Kiptas/Kiptas.uproject -unrealexe=D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/Kiptas -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Kiptas\Kiptas\Kiptas.uproject
UATHelper: Packaging (Windows): ERROR: EpicGames.Core.JsonParseException: Unable to parse D:\UE_5.1\Engine\Plugins\Runtime\AR\Google\GoogleARCore\GoogleARCore.uplugin: '$' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0.
UATHelper: Packaging (Windows):           at EpicGames.Core.JsonObject.Read(FileReference file) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonObject.cs:line 98
UATHelper: Packaging (Windows):           at UnrealBuildTool.PluginDescriptor.FromFile(FileReference FileName) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PluginDescriptor.cs:line 349
UATHelper: Packaging (Windows):           at UnrealBuildTool.PluginInfo..ctor(FileReference InFile, PluginType InType) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Plugins.cs:line 107
UATHelper: Packaging (Windows):           at UnrealBuildTool.Plugins.ReadPluginsFromDirectory(DirectoryReference RootDirectory, String Subdirectory, PluginType Type) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Plugins.cs:line 572
UATHelper: Packaging (Windows):           at UnrealBuildTool.Plugins.ReadAvailablePlugins(DirectoryReference EngineDir, DirectoryReference ProjectDir, List`1 AdditionalDirectories) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\Plugins.cs:line 301
UATHelper: Packaging (Windows):           at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 294
UATHelper: Packaging (Windows):           at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 241
UATHelper: Packaging (Windows):           at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 613
UATHelper: Packaging (Windows):           at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175
UATHelper: Packaging (Windows):           at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2306
PackagingResults: Error: EpicGames.Core.JsonParseException: Unable to parse D:\UE_5.1\Engine\Plugins\Runtime\AR\Google\GoogleARCore\GoogleARCore.uplugin: '$' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0.
UATHelper: Packaging (Windows):           at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 C
lientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nulla
ble`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, St
ring ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoC
lient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 Edito
rTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullab
le`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Pro
grams\AutomationTool\AutomationUtils\ProjectParams.cs:line 1223
UATHelper: Packaging (Windows):           at BuildCookRun.SetupParams() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49
UATHelper: Packaging (Windows):           at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (Windows):           at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
UATHelper: Packaging (Windows):           at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
UATHelper: Packaging (Windows):           at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
UATHelper: Packaging (Windows):           at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
UATHelper: Packaging (Windows):        (see C:\Users\Monsterrr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
 
leonscottkfm' Alıntı:
Paketi Development olarak derlemeye çalış C++ ise Visual Studio “Development Editor”


İlginize teşekkürler ancak oda çözüm olmadı  :huh:

Visual Studio 2022 Paket Yükleyici yi kaldırdım tekrar kurdum kurarken unreal paket yükleyici seçtim yükledim ancak gene aynı gene aynı


Yardım lütfen