Merhabalar.
Ocean Plugin'i indirip port etmeye kalktığımda işlem hatayla sonuçlanıyor ve tamamlanmıyor. Compile uyguluyorum, oradan bir hata çıkmıyor. Hiçbir şekilde dosyalara müdahale etmeden, hatayı anlayabilmek namına direk yapıyorum bu işlemi. Buna rağmen compile kısmında hata çıkmazken portta işlem fail oluyor.
4.12 sürümünü kullanıyorum, engine 4.12.5 sürümünde.
Bu hatalara ve uzun port süresine katlanmamdaki tek sebep su efektleri, yani ufak araştırmamda kıyıya o şekilde vurup bir etki bırakan su eklentisi bulamadım.
Hata metnini de paylaştım.
Ocean Plugin'i indirip port etmeye kalktığımda işlem hatayla sonuçlanıyor ve tamamlanmıyor. Compile uyguluyorum, oradan bir hata çıkmıyor. Hiçbir şekilde dosyalara müdahale etmeden, hatayı anlayabilmek namına direk yapıyorum bu işlemi. Buna rağmen compile kısmında hata çıkmazken portta işlem fail oluyor.
4.12 sürümünü kullanıyorum, engine 4.12.5 sürümünde.
Bu hatalara ve uzun port süresine katlanmamdaki tek sebep su efektleri, yani ufak araştırmamda kıyıya o şekilde vurup bir etki bırakan su eklentisi bulamadım.
Kod:
LogSavePackage: Save=5950.01ms
LogSavePackage: Moving 'D:/SProject Oyun Projesi/Kaynak Projeler/Ücretsiz/OceanProject-4.12/OceanProject-4.12/Saved/UEDPCdcSkyTestMapEB0AF5C34DC887D8C86AF7A72CB87117.tmp' to 'D:/SProject Oyun Projesi/Kaynak Projeler/Ücretsiz/OceanProject-4.12/OceanProject-4.12/Saved/Autosaves/Game/Maps/UEDPCdcSkyTestMap.umap'
LogSavePackage:Display: Finished SavePackage D:/SProject Oyun Projesi/Kaynak Projeler/Ücretsiz/OceanProject-4.12/OceanProject-4.12/Saved/Autosaves/Game/Maps/UEDPCdcSkyTestMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/SProject Oyun Projesi/Kaynak Projeler/Ücretsiz/OceanProject-4.12/OceanProject-4.12/OceanProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/SProject
MainFrameActions: Packaging (Windows (64-bit)): Oyun Projesi/Kaynak Projeler/Ücretsiz/OceanProject-4.12/OceanProject-4.12/OceanProject.uproject -cook -stage -archive -archivedirectory=C:/Users/niclay/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12\OceanProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe OceanProject Win64 Development -Project="D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12\OceanProject.uproject" "D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\Ocean
Project-4.12\OceanProject-4.12\OceanProject.uproject" -remoteini="D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,3741358s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe OceanProject Win64 Development -Project="D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12\OceanProject.uproject" "D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\Ocean
Project-4.12\OceanProject-4.12\OceanProject.uproject" -remoteini="D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 7 actions (3 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.OceanProject.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.OceanPlugin.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\SProject Oyun Projesi\Kaynak Projeler\�cretsiz\OceanProject-4.12\OceanProject-4.12\Intermediate\Build\Win64\OceanProject\Development\OceanProject\PCH.OceanProject.h.cpp(1): fatal error C1083: Cannot open include file: 'D:\SProject Oyun
MainFrameActions: Packaging (Windows (64-bit)): Projesi\Kaynak Projeler\�ocretsiz\OceanProject-4.12\OceanProject-4.12\Source\OceanProject\OceanProject.h': No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\SProject Oyun Projesi\Kaynak Projeler\�cretsiz\OceanProject-4.12\OceanProject-4.12\Plugins\OceanPlugin\Intermediate\Build\Win64\UE4\Development\OceanPlugin\Module.OceanPlugin.cpp(2): fatal error C1083: Cannot open include file: 'D:\SProject Oyun Projesi\Kaynak Projeler\�ocretsiz\OceanProject
-4.12\OceanProject-4.12\Plugins\OceanPlugin\Source\OceanPlugin\Classes\OceanPluginPrivatePCH.h': No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\SProject Oyun Projesi\Kaynak Projeler\�cretsiz\OceanProject-4.12\OceanProject-4.12\Intermediate\Build\Win64\OceanProject\Development\UELinkerFixups\PCH.UELinkerFixupsName.h.cpp(1): fatal error C1083: Cannot open include file: 'D:\SProject Oyun Projesi\Kaynak Projeler\�ocretsiz\OceanProject-4
.12\OceanProject-4.12\Intermediate\Build\Win64\UE4\Development\UELinkerFixupsName.h': No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\SProject Oyun Projesi\Kaynak Projeler\�cretsiz\OceanProject-4.12\OceanProject-4.12\Plugins\OceanPlugin\Binaries\Win64\UE4-OceanPlugin.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 5,20 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5,3883082s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe OceanProject Win64 Development -Project="D:\SPro
MainFrameActions: Packaging (Windows (64-bit)): ject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12\OceanProject.uproject" "D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12\OceanProject.uproject" -remoteini="D:\SProject Oyun Projesi\Kaynak Projeler\Ücretsiz\OceanProject-4.12\OceanProject-4.12"
-noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.24-17.02.33.txt'
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error