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29 Nis 2016
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Herkes kolay gelsin arkadaşlar. UE4  4.11.0 master sürümüne geçtim. Windows 8.1 Her türlü Android SDK indirdim, tüm mevcut yayınlanan framework, visual studio 13 kurulu.
Sorunum;  bir android build başlattığımda  her zaman aşağıdaki hatayı alıyorum. Çözümü bilen var mı?

"C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild hedefi) (1) ->
MainFrameActions: Packaging (Android (All)): MSBuild: (GetReferenceAssemblyPaths hedefi) -> 
MainFrameActions: Packaging (Android (All)): MSBuild:   C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(983,5): warning MSB3644: Framework ".NETFramework,Version=v4.6" i�in ba�vuru derlemeler bulunamad�. Bu sorunu gidermek i�in, bu Framework s�r�m�ne y�nelik SDK'yi Hedefleme Pa
MainFrameActions: Packaging (Android (All)): keti'ni y�kleyin veya uygulaman�z� SDK'sini veya Hedefleme Paketi'ni y�klemi� oldu�unuz bir Framework s�r�m�ne hedefleyin. T�m derlemelerin Genel Derleme �nbelle�i'nden (GAC) ��z�mlenece�ini veya ba�vuru derlemelerinin yerine kullan�laca��n� unutmay�n. Bu nedenle, derlemeniz hedefledi�iniz Framework i�in do�ru �ekilde hedeflenemeyebilir. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
MainFrameActions: Packaging (Android (All)): MSBuild: 
MainFrameActions: Packaging (Android (All)): MSBuild: 
MainFrameActions: Packaging (Android (All)): MSBuild: "C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild hedefi) (1) ->
MainFrameActions: Packaging (Android (All)): MSBuild: "C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (varsay�lan hedef) (2:2) ->
MainFrameActions: Packaging (Android (All)): MSBuild:   C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(983,5): warning MSB3644: Framework ".NETFramework,Version=v4.6" i�in ba�vuru derlemeler bulunamad�. Bu sorunu gidermek i�in, bu Framework s�r�m�ne y�nelik SDK'yi Hedefleme Paketi'ni y�kleyin veya uygulaman�z� SDK'sini veya Hedefleme Paketi'ni y�klemi� oldu�unuz bir Framework s�r�m�ne hedefleyin. T�m derlemelerin Genel Derleme �nbelle�i'nden (GAC) ��z�mlenece�ini veya ba�vuru derlemelerinin yerine kullan�laca��n� unutmay�n. Bu 
MainFrameActions: Packaging (Android (All)): nedenle, derlemeniz hedefledi�iniz Framework i�in do�ru �ekilde hedeflenemeyebilir. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj]
 
Android Build işlemi sonrası bunu sonucu alıyorum. Burada ne yapmalıyım?

 UnrealBuildTool: [230/231] clang++.exe Module.Launch.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Binaries\Android\UE4Game-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 3912.17 seconds
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 3912.2229032s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development   -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.04.30-01.18.07.txt' 
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs içinde: satır 800
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, Str
MainFrameActions: Packaging (Android (All)): ing CommandLine, String LogName, Dictionary`2 EnvVars) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs içinde: satır 51
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs içinde: satır 345
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs içinde: satır 1349
MainFrameActions: Packaging (Android (All)):    konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs içinde: satır 124
MainFrameActions: Packaging (Android (All)):    konum: BuildCookRun.DoBuildCookRun(ProjectParams Params) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs içinde: satır 209
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.BuildCommand.Execute() c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs içinde: satır 28
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 412
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.Automation.Process(String[] CommandLine) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs içinde: satır 383
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.Program.MainProc(Object Param) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 131
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs içinde: satır 706
MainFrameActions: Packaging (Android (All)):    konum: AutomationTool.Program.Main() c:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\Program.cs içinde: satır 54
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
 
Yeniden 4.6 indirdim. Yüklemek istediğim de "Zaten yüklü" sonucu alıyorum. Net Repair Tool indirdim. Sorunu çözdüm dedi ancak şimdi de şu hata var:

MainFrameActions: Packaging (Android (All)): Running AutomationTool...
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(990,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6" were not found. To resolve this, install the SDK or Targeting Pack for this framewo
MainFrameActions: Packaging (Android (All)): rk version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationToolLauncher\AutomationToolLauncher.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Windows\
MainFrameActions: Packaging (Android (All)): Microsoft.NET\Framework\v4.0.30319\\mscorlib.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationToolLauncher\AutomationToolLauncher.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "System.Data", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationToolLauncher\AutomationToolLauncher.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(990,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6" were not found. To resolve this, install the SDK or Targeting Pack for this framewo
MainFrameActions: Packaging (Android (All)): rk version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Windows\
MainFrameActions: Packaging (Android (All)): Microsoft.NET\Framework\v4.0.30319\\mscorlib.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3274: The primary reference "C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Binaries\DotNET\EnvVarsToXML.exe" could not be resolved because it wa
MainFrameActions: Packaging (Android (All)): s built against the ".NETFramework,Version=v4.6" framework. This is a higher version than the currently targeted framework ".NETFramework,Version=v4.5". [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(990,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6" were not found. To resolve this, install the SDK or Targeting Pack for this framewo
MainFrameActions: Packaging (Android (All)): rk version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Windows\
MainFrameActions: Packaging (Android (All)): Microsoft.NET\Framework\v4.0.30319\\mscorlib.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "System.Data
MainFrameActions: Packaging (Android (All)): ", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "System.Web", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj]
MainFrameActions: Packaging (Android (All)): C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1696,5): warning MSB3274: The primary reference "C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Binaries\DotNET\AutomationUtils.Automation.dll" could not be resolved
MainFrameActions: Packaging (Android (All)):  because it was built against the ".NETFramework,Version=v4.6" framework. This is a higher version than the currently targeted framework ".NETFramework,Version=v4.5". [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj]
MainFrameActions: Packaging (Android (All)): AllDesktopPlatform.Automation.cs(10,7): error CS0246: The type or namespace name 'AutomationTool' could not be found (are you missing a using directive or an assembly reference?) [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj]
MainFrameActions: Packaging (Android (All)): AllDesktopPlatform.Automation.cs(13,35): error CS0246: The type or namespace name 'Platform' could not be found (are you missing a using directive or an assembly reference?) [C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Programs\Automat
MainFrameActions: Packaging (Android (All)): ionTool\AllDesktop\AllDesktop.Automation.csproj]

Şu sorunlardan bir kurtulayım, çözümleri detayları olarak anlatacağım. UE4 te ne kadar hata çeşidi varsa hepsi beni buldu.
 
seckin' Alıntı:
Yeniden 4.6 indirdim. Yüklemek istediğim de "Zaten yüklü" sonucu alıyorum. Net Repair Tool indirdim. Sorunu çözdüm dedi ancak şimdi de şu hata var:
...
Şu sorunlardan bir kurtulayım, çözümleri detayları olarak anlatacağım. UE4 te ne kadar hata çeşidi varsa hepsi beni buldu.

Normalde "C:\TegraAndroidPack\android-sdk-windows" yoluna yüklenen Android SDK üzerinden SDK Manager'ı çalıştırıp, yüklü API versiyonları gösterebilir misiniz?

figure2.jpg


Not: Görüntü örnek olması için seçilmiştir, yüklü olması gereken API'leri göstermez.


İkinci olarak da Android build almak için hangi adımları izliyorsunuz? Aşağıdaki linkten adımlarınızı takip edip özellikle kurulum ve derleme aşamasında bir tutarsızlık var mı kontrol edebilirsiniz.
https://eu4.proxysite.com/process.p...nUFxGh9o4qaxTiDvfCnKESubHs1Tm4=&b=1&f=norefer
 
Tutarsız donanım hatası falan alıyorsunuz, nasıl yüklediniz ki UE4ü? Launcher üzerinden doğru bir biçimde kurduğunuzda hata olmamalı, sanki yüklü bir yerden kopyalamışsınız gibi. Bir de .Net Framework 4.6 Multi Targeting Pack olmalı. VC++ 2015 Redisturable paketlerinin de kurulu olduğundan emin olun.
 
Hocam çok teşekkürler, dediğin yüklemeleri yaptım. Şu an da build ediyorum. Başarılı tamamlanırsa yaşadığım problemleri ve çözümleri detaylı olarak paylaşacağım ki aynı sorunları yaşayanlara fayda sağlasın. Benden önce birisi yazsaydı belki yarım saatte çözebilirdim. Build işlemi devam ederken aralar da 3 hata yazısı gördüm.
Build devam ediyor şu an ama son olarak bunun sebebi nedir hocam?

[66/215] clang++.exe Module.Core.2_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: In file included from C:/Program Files (x86)/Unreal Engine 4.11.0 Master/Engine/Intermediate/Build/Android/UE4/Shipping/Core/Module.Core.1_of_6.cpp:12:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: In file included from C:\Program Files (x86)\Unreal Engine 4.11.0 Master\Engine\Source\Runtime\Core\Private\Android\AndroidPlatformBacktrace.cpp:11:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-ndk-r10e\platforms\android-21\arch-arm\usr\include\link.h(52,28) :  error: typedef redefinition with different types aka 'unsigned int'))
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef long unsigned int* _Unwind_Ptr;
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                            ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\lib\clang\3.6\include\unwind.h(71,19) :  note: previous definition is here
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef uintptr_t _Unwind_Ptr;
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                   ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: In file included from C:/Program Files (x86)/Unreal Engine 4.11.0 Master/Engine/Intermediate/Build/Android/UE4/Shipping/Core/Module.Core.1_of_6.cpp:12:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Program Files(x86)\Unreal Engine 4.11.0 Master\Engine\Source\Runtime\Core\Private\Android\AndroidPlatformBacktrace.cpp
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef struct ucontext {
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-ndk-r10e\platforms\android-21\arch-arm\usr\include\sys\ucontext.h(66,16) :  note: previous definition is here
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef struct ucontext {
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: In file included from C:/Program Files (x86)/Unreal Engine 4.11.0 Master/Engine/Intermediate/Build/Android/UE4/Shipping/Core/Module.Core.1_of_6.cpp:12:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Program Files(x86)\Unreal Engine 4.11.0 Master\Engine\Source\Runtime\Core\Private\Android\AndroidPlatformBacktrace.cpp'unsigned long *' vs 'uintptr_t' (aka 'unsigned int'))
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef long unsigned int* _Unwind_Ptr;
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                            ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\lib\clang\3.6\include\unwind.h(71,19) :  note: previous definition is here
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: typedef uintptr_t _Unwind_Ptr;
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:                   ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 3 errors generated.
 
seckin' Alıntı:
Hocam çok teşekkürler, dediğin yüklemeleri yaptım. Şu an da build ediyorum. Başarılı tamamlanırsa yaşadığım problemleri ve çözümleri detaylı olarak paylaşacağım ki aynı sorunları yaşayanlara fayda sağlasın. Benden önce birisi yazsaydı belki yarım saatte çözebilirdim. Build işlemi devam ederken aralar da 3 hata yazısı gördüm.
Build devam ediyor şu an ama son olarak bunun sebebi nedir hocam?

Bu bir C++ projesi mi? Blueprint projesi mi?
 
seckin' Alıntı:
UE4 4.10 MASTER ve bileşenleri tamamen kaldırdım. Web siteden UE4 4.11.2 indirdim onu kuruyorum. SDK tekrar kuruluyor.Bu da işe yaramazsa bilmiyorum.

Web siteden derken? Launcher çalıştırıp oradan kurmanız gerekir. GitHub üzerinde dağıtılan kararsız bir sürümü indirip kuruyor olmayasınız? Launcher üzerinden kurulum yaptığınızda bir de Verify eder, bu sorunları yaşamamanız gerekir.
 
Launcher çalıştırıp kurdum. Build de şu hatayı aldım:


MainFrameActions: Packaging (Android (All)): BUILD FAILED
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
MainFrameActions: Packaging (Android (All)): Total time: 13 seconds
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
 
seckin' Alıntı:
Launcher çalıştırıp kurdum. Build de şu hatayı aldım:


MainFrameActions: Packaging (Android (All)): BUILD FAILED
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
MainFrameActions: Packaging (Android (All)): Total time: 13 seconds
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Apache Ant yolu gösterilmemiş yada hatalı yüklenmiş. Yeni yaptığınız kurulum için de Android'i yapılandırmanız gerekir. Daha önceden vermiş olduğum linklerden adımları tekrar takip etmelisiniz.
 
Herşey için çok saol. En son ayrıntılı olarak sorun çözümlerimi yazacağım. Başarılı şekilde build tamamlandı. apk dosyam oluştu. 
Aklıma takılan şu build http://i.hizliresim.com/LArWoz.png sekmesinde değişiklik yapabiliyor muyuz? Build sekmesi altındadiler değiştirilemiyor bende. Hepsinin seçilmesi önemli mi? Böyle kalsa olur mu?
 
seckin' Alıntı:
Herşey için çok saol. En son ayrıntılı olarak sorun çözümlerimi yazacağım. Başarılı şekilde build tamamlandı. apk dosyam oluştu. 
Aklıma takılan şu build http://i.hizliresim.com/LArWoz.png sekmesinde değişiklik yapabiliyor muyuz? Build sekmesi altındadiler değiştirilemiyor bende. Hepsinin seçilmesi önemli mi? Böyle kalsa olur mu?

Bildiğim kadarıyla çok ihtiyacınız yok bir çok cihaz arm v7-abi ama illaki istiyorsanız işte o zaman UE4ü GitHub kaynak dosyalarından derlemeniz gerekiyor. Daha iyi bilen biri varsa ondan öğrenmek gerek yada siz araştırabilirsiniz.