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Cezalı Üye
2 Tem 2016
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Arkadaşlar oyunumu renderlarken automationtool hatası alıyorum.Ne yapmam gerekiyor.Microsoft visual studioyu 2 kez silip tekrardan yükledim fakat yine aynı hatayı alıyorum.

LOG :

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-01-22T04:06:52.2912401Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject -cook -stage -archive -archivedirectory=C:/
Users/NAZIM/Desktop/oyunum1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,2345872s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MainMenu (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4286559s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C
:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.22-07.06.58.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 
EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
 
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.

bunu demesinin sebebi visual studio yu tekrar yüklerken orda bir ayar var ekstradan açılan orada common tools for visual c++ 2015 görürsün bendede olmuştu öyle build alıyor.
 
Arkadaş gerekli cevabı vermiş zaten, ben de ufak bir ekleme yapmak istiyorum.

Yaşadığın sorunun sebebi:
UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed.

Visual Studio'yu kurmuş olman C++ dilini kurmuş olman anlamına gelmiyor. Visual Studio'da varsayılan olarak kurulan dil genellikle C# oluyor. C++ dilini manuel olarak eklemen gerekli. Bunun için aşağıdaki videoyu takip edin.
Bu içeriği görmek için üçüncü parti çerezlerine izin vermeniz gerekli.
Daha fazla detay için çerezler sayfasını ziyaret edin.
 
Fatalitech' Alıntı:
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.

bunu demesinin sebebi visual studio yu tekrar yüklerken orda bir ayar var ekstradan açılan orada common tools for visual c++ 2015 görürsün bendede olmuştu öyle build alıyor.

hydrogenx' Alıntı:
Arkadaş gerekli cevabı vermiş zaten ben de ufak bir ekleme yapmak istiyorum.

Yaşadığın sorunun sebebi:
UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed.

Visual Studio'yu kurmuş olman C++ dilini kurmuş olman anlamına gelmiyor. Visual Studio'da varsayılan olarak kurulan dil genellikle C# oluyor. C++ dilini manuel olarak eklemen gerekli. Bunun için aşağıdaki videoyu takip edin.
Bu içeriği görmek için üçüncü parti çerezlerine izin vermeniz gerekli.
Daha fazla detay için çerezler sayfasını ziyaret edin.


İkinizede çok teşekkür ederim.Ne kadar teşekkür etsem azdır.Birazdan dediğinizi deneyeceğim inşallah olumlu sonuç alırım.
 
Dediğiniz şeyleri yaptım fakat yine AutomationTool hatası alıyorum bu seferde başka bir LOG geldi.

LOG : 

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-01-22T11:51:58.6284456Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyun
MainFrameActions: Packaging (Windows (64-bit)): um1.uproject -cook -stage -archive -archivedirectory=C:/Users/NAZIM/Desktop/oyunum1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Docume
nts\Unreal Projects\oyunum1" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,155245s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C:\Users\NAZIM\Documents\Unreal Projects\oyun
MainFrameActions: Packaging (Windows (64-bit)): um1\oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MainMenu (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (2 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.MainMenu.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MainMenuLib.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenuLib.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenu.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenu.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenuGameMode.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenuGameMode.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenu.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Intermediate\Build\Win64\UE4\Inc\MainMenu\MainMenu.generated.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu.pdb
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 160,55 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 160,7830648s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project="C:\Users\NA
MainFrameActions: Packaging (Windows (64-bit)): ZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject"  -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.22-14.52.07.txt' 
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 
EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
 
Kullandığın harici bir plugin varsa bu soruna sebep olabilir. Projenin bulunduğu konumu aç. "projeadi.uproject" adlı dosyayı not defterine sürükle bırak. Plugins başlığı altında;
Kod:
"Name": "Substance",
"Enabled": true,
"MarketplaceURL": "..."
gibi bir liste varsa true yazısını false olarak değiştir. Bu şekilde plugini devre dışı bırakmış olursun. Sorun çıkartabiliyorlar bazen.

Eğer sorun devem ederse: Sorunun kaynağını bulmak için yeni bir proje aç ve paketlemeye çalış. Sorun çıkartmıyorsa sorun proje kaynaklıdır. Bu şekilde çemberi daraltmış olursun.
 
hydrogenx' Alıntı:
Kullandığın harici bir plugin varsa bu soruna sebep olabilir. Projenin bulunduğu konumu aç. "projeadi.uproject" adlı dosyayı not defterine sürükle bırak. Plugins başlığı altında;
Kod:
"Name": "Substance",
"Enabled": true,
"MarketplaceURL": "..."
gibi bir liste varsa true yazısını false olarak değiştir. Bu şekilde plugini devre dışı bırakmış olursun. Sorun çıkartabiliyorlar bazen.

Eğer sorun devem ederse: Sorunun kaynağını bulmak için yeni bir proje aç ve paketlemeye çalış. Sorun çıkartmıyorsa sorun proje kaynaklıdır. Bu şekilde çemberi daraltmış olursun.

Öncelikle çok teşekkür ederim.Allah razı olsun.Unreal Engine'nin forumunda bir adam ana menü yapmış ve bunu ücretsiz olarak foruma sunmuş.Bende üşengiçlikten dolayı bu plugini indirdim.Sanırım sorunum bundan kaynaklanıyor.Sizce bununla bir alakası var mıdır?


Microsoft Visual Studio'da projemi build ettim ve bu hata çıktı.

Kod:
1>  MainMenu.cpp
1>C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenu.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
1>C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenuGameMode.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
1>  MainMenu.generated.cpp
1>C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Intermediate\Build\Win64\UE4\Inc\MainMenu\MainMenu.generated.cpp : error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 144 does not match precompiled header
1>  -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu.pdb
1>  Total build time: 7,93 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3073: The command ""C:\Program Files (x86)\Epic Games\4.11\Engine\Build\BatchFiles\Build.bat" MainMenu Win64 Development "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" -waitmutex -2015" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Yeni bir proje açtım hiç bir sıkıntı çıkmadan 5 dakika içinde renderladı.Anlaşılan Benim projede bir sıkıntı var.


Visual Studio'nun dediği şeyleri sildim.Tekrardan renderladım şuanda renderliyor ve baya zaman geçti sanırım düzeldi.Tekrardan sağol @hydrogenx, hakkını nasıl ödeyeceğimi bilmiyorum.Allah razı olsun.
 
Dediğim gibi plugin sorun çıkartıyor muhtemelen. Sorun orada. Disable ederek denersen tam olarak emin olursun. Plugin veya proje build etmekten çok fazla anlamıyorum. Daha çok deneme yanılmayla çözüyorum. Dolayısıyla bu konuda net olarak yönlendirme yapamayacağım. En azından sorunun pluginde olduğunu söyleyebilirim.