Arkadaşlar oyunumu renderlarken automationtool hatası alıyorum.Ne yapmam gerekiyor.Microsoft visual studioyu 2 kez silip tekrardan yükledim fakat yine aynı hatayı alıyorum.
LOG :
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-01-22T04:06:52.2912401Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject -cook -stage -archive -archivedirectory=C:/
Users/NAZIM/Desktop/oyunum1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,2345872s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MainMenu (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4286559s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C
:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.22-07.06.58.txt'
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2
EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LOG :
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-01-22T04:06:52.2912401Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/NAZIM/Documents/Unreal Projects/oyunum1/oyunum1.uproject -cook -stage -archive -archivedirectory=C:/
Users/NAZIM/Desktop/oyunum1 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,2345872s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C:\Users\NAZIM\Documents\Unreal Projects\oyunum1
MainFrameActions: Packaging (Windows (64-bit)): \oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MainMenu (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: WARNING: Non-editor build cannot depend on non-redistributable modules. Details:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu-Win64-Shipping.exe depends on: MainMenuLib.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4,4286559s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Shipping -Project="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" "C
:\Users\NAZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject" -remoteini="C:\Users\NAZIM\Documents\Unreal Projects\oyunum1" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.22-07.06.58.txt'
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2
EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error