mustafasahinfb

Yeni üye
1 Ağu 2015
131
12
0
(34) İstanbul Avrupa
Selam arkadaşlar, 4.12 sürümü ile bi çalışma yaptım. Ancak ısrarla package hatası veriyor. Boş proje açıyorum, onda da direk "failed" veriyor. Hatta önceden başarılı package gerçekleştirdiğim projeyi de ne olduysa şuanda package yapmıyor.
Hata sanırım sürümle alakalı. Yardımcı olabilirseniz çok iyi olur.
Bu cooking yaparken verdiği hata :
gor7N0.jpg


Bu da package hatası:




LogSavePackage: Save=894.76ms
LogSavePackage: Moving '../../../../../../Users/mustafa/Documents/Unreal Projects/MyProject3/Saved/UEDPCFirstPersonExampleMap0E67E31241B27AB5CD7ACAB97A6C72C7.tmp' to '../../../../../../Users/mustafa/Documents/Unreal Projects/MyProject3/Saved/Autosaves/Game/FirstPersonBP/Maps/UEDPCFirstPersonExampleMap.umap'
LogSavePackage: Display: Finished SavePackage ../../../../../../Users/mustafa/Documents/Unreal Projects/MyProject3/Saved/Autosaves/Game/FirstPersonBP/Maps/UEDPCFirstPersonExampleMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/mustafa/Documents/Unreal Projects/MyProject3/MyProject3.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/mustafa/Documents/Unreal Projects/My
MainFrameActions: Packaging (Windows (64-bit)): Project3/MyProject3.uproject -cook -stage -archive -archivedirectory=C:/Users/mustafa/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproject"  "C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproject"  -remoteini="C:\Users\
mustafa\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1298018s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproject"  "C:\Users\mustafa\Documents\Unreal Project
MainFrameActions: Packaging (Windows (64-bit)): s\MyProject3\MyProject3.uproject"  -remoteini="C:\Users\mustafa\Documents\Unreal Projects\MyProject3" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when instal
MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6859157s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproje
ct"  "C:\Users\mustafa\Documents\Unreal Projects\MyProject3\MyProject3.uproject"  -remoteini="C:\Users\mustafa\Documents\Unreal Projects\MyProject3" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.24-04.12.11.txt'
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2
EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverr
ide, Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)):    konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)):    konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED