ue4 te paketlerken bu hatayı hatayı alıyorum bir çok yolu denememe rağman çözüm olmadı yardımcı olursanız sevinirim
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 2.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLi
near64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 2.
PackagingResults: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Pri
vate/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry
'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_
MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Sk
ylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy
0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelSh
ader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/
Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/En
gine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Priv
ate/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry '
Main' Permutation 0
PackagingResults: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight' '/Engine/Private/Mo
bileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight' '/Engine/Private/Mobi
leBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.us
f' Entry 'Main' Permutation 0
PackagingResults: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf'
Entry 'Main' Permutation 0
PackagingResults: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Private/MobileBasePassVertexShader.usf' Entry '
Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1178, VirtualMemory=1712MiB
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)):
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames):
UATHelper: Packaging (Android (ASTC)):
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogWindows: Warning: CreateProc failed: Bu işlemin tamamlanması için disk belleği dosyası çok küçük. (0x000005af)
LogWindows: Warning: URL: C:/Users/emrehan/AppData/Local/Android/Sdk/platform-tools\adb.exe devices -l
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): Took 15047,9755744s to run UE4Editor-Cmd.exe, ExitCode=777003
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\emrehan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 2.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLi
near64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 2.
PackagingResults: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Pri
vate/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry
'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_
MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Sk
ylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy
0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelSh
ader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/
Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/En
gine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Priv
ate/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry '
Main' Permutation 0
PackagingResults: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight' '/Engine/Private/Mo
bileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight' '/Engine/Private/Mobi
leBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.us
f' Entry 'Main' Permutation 0
PackagingResults: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf'
Entry 'Main' Permutation 0
PackagingResults: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Private/MobileBasePassVertexShader.usf' Entry '
Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cook Diagnostics: OpenFileHandles=1178, VirtualMemory=1712MiB
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)):
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames):
UATHelper: Packaging (Android (ASTC)):
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogWindows: Warning: CreateProc failed: Bu işlemin tamamlanması için disk belleği dosyası çok küçük. (0x000005af)
LogWindows: Warning: URL: C:/Users/emrehan/AppData/Local/Android/Sdk/platform-tools\adb.exe devices -l
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): Took 15047,9755744s to run UE4Editor-Cmd.exe, ExitCode=777003
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\emrehan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)