emrehan

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4 Ağu 2023
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ue4 te paketlerken bu hatayı hatayı alıyorum bir çok yolu denememe rağman çözüm olmadı yardımcı olursanız sevinirim



UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly!  Falling back to directly compiling which will be very slow.  Thread 2.
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLi
near64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly!  Falling back to directly compiling which will be very slow.  Thread 2.
PackagingResults: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Pri
vate/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 
'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_
MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Sk
ylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy
0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelSh
ader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/
Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/En
gine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogShaderCompilers: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Priv
ate/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 0 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 1 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicy0HDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry '
Main' Permutation 0
PackagingResults: Error: Job 2 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 3 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicyINT32_MAXHDRLinear64Skylight' '/Engine/Private/Mo
bileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 4 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight' '/Engine/Private/MobileBasePassPixe
lShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 5 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64Skylight' '/Engine/Private/Mobi
leBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 6 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSTLightMapPolicyLQINT32_MAXHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
PackagingResults: Error: Job 7 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.us
f' Entry 'Main' Permutation 0
PackagingResults: Error: Job 8 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf'
 Entry 'Main' Permutation 0
PackagingResults: Error: Job 9 [Single] M_Basic_Wall/FLocalVertexFactory/TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDistanceFieldShadowsAndLQLightMapPolicyHDRLinear64' '/Engine/Private/MobileBasePassVertexShader.usf' Entry '
Main' Permutation 0
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1178, VirtualMemory=1712MiB
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)):   LogCook: Display: Cooked packages 1140 Packages Remain 35 Total 1175
UATHelper: Packaging (Android (ASTC)):   LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)):   
UATHelper: Packaging (Android (ASTC)):   Script Stack (0 frames):
UATHelper: Packaging (Android (ASTC)):   
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogWindows: Warning: CreateProc failed: Bu işlemin tamamlanması için disk belleği dosyası çok küçük. (0x000005af)
LogWindows: Warning: URL: C:/Users/emrehan/AppData/Local/Android/Sdk/platform-tools\adb.exe devices -l
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): Took 15047,9755744s to run UE4Editor-Cmd.exe, ExitCode=777003
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)):        (see C:\Users\emrehan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
 
Ya Ram'in düşük ya da PC'inde yer yok.

Virtual Machine kullanıyorsan, bulaşma.
Kullanmıyorsan bilgisayarında proje boyutunun 2 katı kadar boş yer olduğuna dikkat et.
Projen masaüstünde olmasın. Desktop değil de masaüstü yazması, "ü" harfinden dolayı sıkıntı çıkarıyor.
Son olarak, ram'in kaç? "Sanal Bellek Ayarlarını Değiştirme" diye Google'da arama yapabilirsin.