Sait66

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1 Haz 2021
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Haritaları build ettiğimde hiç bir sorun yok (--No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results.  Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
-- hariç) ama paketleme yapınca bu sorun çıkıyor yardımcı olabilir misiniz? 

UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Assertion failed: LoadedWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/LevelActor.cpp] [Line: 1381]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8c5134b89 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff88451d066 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8845207a8 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff88422e8cd UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8841c5575 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8841c7620 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff885ab3bd1 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff88138e833 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8813917ef UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff881392a0b UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8813a91a6 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8811e5dfd UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff88120fc9a UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff687b09a29 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff687b00eec UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff687b0125a UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff687b152bd UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff687b1736e UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8c6097034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ff8c7422651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: end: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: LoadedWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/LevelActor.cpp] [Line: 1381]
PackagingResults: Error: [Callstack] 0x00007ff8c5134b89 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88451d066 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8845207a8 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88422e8cd UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8841c5575 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8841c7620 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff885ab3bd1 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88138e833 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8813917ef UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff881392a0b UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8813a91a6 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8811e5dfd UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff88120fc9a UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff687b09a29 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff687b00eec UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff687b0125a UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff687b152bd UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff687b1736e UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c6097034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c7422651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
LogHttp: Warning: 0000020CD87E0100: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com...16bb52491|8b2db69aa9a841f88a09931ce6e05ac2|3b
a92e2c-2f60-4ff7-8de2-d36558618775&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 0000020CD87E0100: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 0000020CD87E0100: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 0000020CD87E0100: libcurl info message cache 1 (Closing connection 50)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com...2|3ba92e2c-2f60-4ff7-8de2-d36558618775&AppEnv
ironment=datacollector-binary&UploadType=eteventstream
UATHelper: Packaging (Windows (64-bit)): Took 1803,4403709s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\musta\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
 
1.Sorun: Sahnen çok büyük olduğundan , ışıklandırma yaparken bu çok büyük sorunlar yaratır ve build süren de uzar zaten. Sol panelden LightMassImportance adlı şeyi arat ve sahnene koy. Bu aracı koyarken büyüklüğünü belirlerken dikkat edeceğin şey sahnenin neresi en önemli kısım ? Işığın en kaliteli en göze belirgin işlem göreceği yer neresi ? Bu ona yarıyor.
O alanı kare içerisine al tekrar build edip paketle.

Paketleme hatana gelecek olur isek . Neyden kaynaklandığını tam bilemeyiz ama paketi ilk önce bir debug modda paketle ondan sonra rebuildleri kapat paketle tekrar aç öyle tekrar paketleyerek dene düzelebilir.
 
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: end: stack for UAT

Hata kabak gibi yazıyor zaten, level içindeki actorlerden birinde ConstructionScript üzerinden çok fazla ForEachLoop veya ForLoop döngüsü var, Blueprint ile bu tarz actorler oluştururken max çarpan 100 civarıdır, bundan fazla çarpan kullanırsanız bunu Callstack olarak algılar, oluşturduğun her ne ise parçalara ayır. Eğer sebep bu değil ise bir actorde sonsuz dögü oluşturmuşsun farkında değilsin. Maalesef nadiren bu tür hataları motor editor üzerinde görmezden gelebiliyor. Sebebini bulamazsan haritayı boş bir projeye migrate et, sıfır projede hatayı sana message log üzerinden gösterir büyük ihtimalle.