konuyu yanlış yere açtım sanırım ama yardıma ihtiyacım var. bu hatayı alıyorum.
UAI Helper: Packaging (Android (EICZ)): Android: (Status-Valid, Allowed_Sdk=r25b, Current Sdk=r25b, Allowed_Autosdk=r25b, Current AutoSdk, Flags="Installedsdk_ValidVersionExists, Sdk Hasbest
UATHelper: Packaging (Android (ETC2)): Scanning for envvar changes...
UATHelper: Packaging (Android (ETC2)): ... done!
UATHelper: Packaging (Android (ETC2)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ETC2)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ETC2)): Setting up ProjectParams for C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject
UATHelper: Packaging (Android (ETC2)): Extinction.uproject requires a temporary target.cs to be generated (Paper 2D plugin is disabled)
UATHelper: Packaging (Android (ETC2)): ERROR: C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Android (ETC2)):
(see C:\Users\Mustafa\AppData\Roaming\Unreal Engine Automation Tool\Logs\C+Program Files+Epic Games UE 5.1\Log.txt for full exception trace)
PackagingResults: Error: C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Android (ETC2)): Automation Tool executed for Oh Om 1s
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 wave CompileFailed...
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 wave CompileFailed...
PackagingResults: Error: Unknown Error
LogAudio: Display: Chunk size for SoundWave /Engine/Editor Sounds/Notifications/CompileFailed.CompileFailed: 262144
LogViewport: Scene viewport resized to 1014x582, mode Windowed.
LogViewport: Scene viewport resized to 1526x894, mode Windowed.
UAI Helper: Packaging (Android (EICZ)): Android: (Status-Valid, Allowed_Sdk=r25b, Current Sdk=r25b, Allowed_Autosdk=r25b, Current AutoSdk, Flags="Installedsdk_ValidVersionExists, Sdk Hasbest
UATHelper: Packaging (Android (ETC2)): Scanning for envvar changes...
UATHelper: Packaging (Android (ETC2)): ... done!
UATHelper: Packaging (Android (ETC2)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ETC2)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ETC2)): Setting up ProjectParams for C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject
UATHelper: Packaging (Android (ETC2)): Extinction.uproject requires a temporary target.cs to be generated (Paper 2D plugin is disabled)
UATHelper: Packaging (Android (ETC2)): ERROR: C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Android (ETC2)):
(see C:\Users\Mustafa\AppData\Roaming\Unreal Engine Automation Tool\Logs\C+Program Files+Epic Games UE 5.1\Log.txt for full exception trace)
PackagingResults: Error: C:\Users\Mustafa\Desktop\Extinction\Extinction.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Android (ETC2)): Automation Tool executed for Oh Om 1s
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 wave CompileFailed...
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 wave CompileFailed...
PackagingResults: Error: Unknown Error
LogAudio: Display: Chunk size for SoundWave /Engine/Editor Sounds/Notifications/CompileFailed.CompileFailed: 262144
LogViewport: Scene viewport resized to 1014x582, mode Windowed.
LogViewport: Scene viewport resized to 1526x894, mode Windowed.