I created this
Whiteboard as a learning experience, just to see if it could be done.
It's being released to the public to learn and adapt for yourselves.
Three things to note before you download.
First, i am not 100% sure this is the best way of doing this, basically we're spawning a decal on every tick so it may or may not be viable, performance wise.
The second, I couldn't find a way of deleting the decals after spawning them, which means that I did not add an
eraser.
And lastly there seems to be a feature built in the engine which deletes all decals if there are too many, you will notice this happen after a white of using it, would be nice if an
Unreal Developer could chime in with anymore info on that matter.
So anyway, enjoy!
Don't forget, if you find better ways of doing this, please share it with this thread.
As always, this model and blueprint was done by myself and you are free to use it in your own project, commercial or otherwise.
Download =
https://drive.google.com/file/d/0Bwc...it?usp=sharing