Merhaba.
IOS platformu için windows 10 üzerinde UE4.15 ile oyun hazırladım.
Apple Developer hesabımla sertifika oluşturdum ve bağlantıları hazırladım.
VMware sanal sürücü üzerinde OS X 10.12 sisteminde xcode 8.3 ayarlarımı yaptım.
OS ile WIN10 birbirlerini aynı ağ üzerinden görüyor ve tüm dosyalara erişim izinleri var.
Sorunum, paketleme işlemi komutu sonrası özetle
"Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out"
hatası alıyorum.
SSH key sorunsuz alınıyor. OS ile WIN bağlantısı da aktif.
UEForum da benzer sorunu yaşayan tek konu açılmış ancak anlatılan çözümler sorunumu çözmedi.
Oyunun tüm hazırlıklarını bitirdim, build sorununu çözersem yayınlayacağım.
Yorumlarınız için şimdiden teşekkürler.
--------------------------------------------------------------------------------------
UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -clean "C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -remoteini="C:\Users\istanbul\Docu
ments\Unreal Projects\Deneme 4.15" -nobuilduht -NoHotReload
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.2472533
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0882982
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): ssh: connect to host 192.168.61.128 port 22: Connection timed out/
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls ssh: connect to host 192.168.61.128 port 22: Connection timed out/Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0751685
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Giri� dizesi do�ru bi�imde de�ildi.
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment()
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 64.1353328s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject"
-clean "C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -remoteini="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.04.24-04.33.45.txt'
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 In
TargetToManifest)
UATHelper: Packaging (iOS): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (iOS): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (iOS): konum: BuildCookRun.ExecuteBuild()
UATHelper: Packaging (iOS): konum: AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (iOS): konum: AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (iOS): konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (iOS): konum: AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error
IOS platformu için windows 10 üzerinde UE4.15 ile oyun hazırladım.
Apple Developer hesabımla sertifika oluşturdum ve bağlantıları hazırladım.
VMware sanal sürücü üzerinde OS X 10.12 sisteminde xcode 8.3 ayarlarımı yaptım.
OS ile WIN10 birbirlerini aynı ağ üzerinden görüyor ve tüm dosyalara erişim izinleri var.
Sorunum, paketleme işlemi komutu sonrası özetle
"Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out"
hatası alıyorum.
SSH key sorunsuz alınıyor. OS ile WIN bağlantısı da aktif.
UEForum da benzer sorunu yaşayan tek konu açılmış ancak anlatılan çözümler sorunumu çözmedi.
Oyunun tüm hazırlıklarını bitirdim, build sorununu çözersem yayınlayacağım.
Yorumlarınız için şimdiden teşekkürler.
--------------------------------------------------------------------------------------
UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -clean "C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -remoteini="C:\Users\istanbul\Docu
ments\Unreal Projects\Deneme 4.15" -nobuilduht -NoHotReload
UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.2472533
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.61.128. Output = ssh: connect to host 192.168.61.128 port 22: Connection timed out
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0882982
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): ssh: connect to host 192.168.61.128 port 22: Connection timed out/
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls ssh: connect to host 192.168.61.128 port 22: Connection timed out/Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0751685
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.61.128
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Giri� dizesi do�ru bi�imde de�ildi.
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment()
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 64.1353328s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Deneme IOS Shipping -Project="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject"
-clean "C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15\Deneme.uproject" -remoteini="C:\Users\istanbul\Documents\Unreal Projects\Deneme 4.15" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.04.24-04.33.45.txt'
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (iOS): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 In
TargetToManifest)
UATHelper: Packaging (iOS): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (iOS): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (iOS): konum: BuildCookRun.ExecuteBuild()
UATHelper: Packaging (iOS): konum: AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (iOS): konum: AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (iOS): konum: AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (iOS): konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (iOS): konum: AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error